#thundermods

Thundermods.net Projekte

WrathEd

Tiberium Wars Advanced

Granatball

@Thundermods @Thundermods

Index von: Tutorials [English]

[Guide] Basics of XML editing

Note: This guide is meant to give a basic overview for the usage of XML in the TW/RA3 SDK, not a technical description of it.

The XML file format used in the TW and RA3 SDK offers a lot of possibilities and useful features, but it's important to use it right, as there are certain restrictions to how it may be formated. The formating procedure of addin...

[Guide] Includes: using relative and absolute file paths

Basics
The core of any TW/RA3 mod is formed by the xml files storing the code of the mod's assets, i.e. structures, units, weapons and so on. In order to define which xml files are actually part of a mod, they have to be "included" in it, meaning another file that is already part of the mod must reference them. The only file that is part of a mod b...

[Guide] inheritFrom: BaseAssets and Variants

Basics

Instead of requiring to create every single Asset from scratch, the TW/RA3 SDK offers the feature of inheritance for most Asset types. When a new Asset (Child) is set to inherit from another, all settings (Elements, Child Elements and Attributes) are copied from the old Asset (Parent) to the new one; this way, only the differences and additions fro...